package Square;

import Shift.Father;
import Shift.move;
import TetrisGame.Logic;

public class D extends Father
{
    public D()
    {
        cells[0] = new move(0, 4, Logic.D);
        cells[1] = new move(0, 5, Logic.D);
        cells[2] = new move(1, 4, Logic.D);
        cells[3] = new move(1, 5, Logic.D);

        //无旋转状态
        condis = new Condi[0];
    }
}
